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Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- TArray
- TMaybeMappedArray
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
Include | #include "Animation/AnimCompressionTypes.h" |
Syntax
template<typename T, uint32 Alignment>
class TMaybeMappedArray : public TArray< T, TMaybeMappedAllocator< Alignment > >
Constructors
Type | Name | Description | |
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TMaybeMappedArray
(
const TMaybeMappedArray& |
Functions
Type | Name | Description | |
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void | AcceptOwnedBulkDataPtr
(
FOwnedBulkDataPtr* OwnedPtr, |
Operators
Type | Name | Description | |
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TMaybeMappedArray & | operator=
(
TMaybeMappedArray&& |
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TMaybeMappedArray & | operator=
(
const TMaybeMappedArray& |