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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/TBaseBlendedCurve
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCurveTypes.h |
| Include | #include "Animation/AnimCurveTypes.h" |
template<typename AllocatorA, typename ElementTypeA, typename AllocatorB, typename ElementTypeB>
void Lerp
(
const TBaseBlendedCurve < AllocatorA, ElementTypeA > & A,
const TBaseBlendedCurve < AllocatorB, ElementTypeB > & B,
float Alpha
)
Remarks
Blend (A, B) using Alpha. Lone valid elements are not preserved.