Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/TAttributeBlendOperator > API/Runtime/Engine/Animation/TAttributeBlendOperator/BlendPerBone_Internal
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AttributeBlendOperator.h |
| Include | #include "Animation/AttributeBlendOperator.h" |
template<typename Type>
TEnableIf< TAttributeTypeTraits< Type >::IsBlendable, void >::Type BlendPerBone_Internal
&40;
const FAttributeBlendData & BlendData,
FStackAttributeContainer &42; OutAttributes
&41; const
Remarks
Per-bone weighted blend operation for blendable attribute types