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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/INodeMappingProviderInterface
- INodeMappingProviderInterface::GetMappableNodeData()
- UControlRig::GetMappableNodeData()
- USkeletalMesh::GetMappableNodeData()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/NodeMappingProviderInterface.h |
| Include | #include "Animation/NodeMappingProviderInterface.h" |
void GetMappableNodeData
&40;
TArray< FName > & OutNames,
TArray< FNodeItem > & OutNodeItems
&41; const
Remarks
Returns nodes that needs for them to map