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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FTransformCurve
Syntax
FVectorCurve RotationCurve
Remarks
Rotation curve - right now we use euler because quat also doesn't provide linear interpolation - curve editor can't handle quat interpolation If you hit gimbal lock, you should add extra key to fix it. This will cause gimbal lock. : Eventually we'll need FRotationCurve that would contain rotation curve - that will interpolate as slerp or as quaternion