Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
Include | #include "Animation/AnimTypes.h" |
Syntax
struct FTrackToSkeletonMap
Remarks
We have a plan to support skeletal hierarchy. When that happens, we'd like to keep skeleton indexing.
Variables
Type | Name | Description | |
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int32 | BoneTreeIndex | Index of Skeleton.BoneTree this Track belongs to. |
Constructors
Type | Name | Description | |
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FTrackToSkeletonMap
(
int32 InBoneTreeIndex |