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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FTimeStretchCurveInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/TimeStretchCurve.h |
Include | #include "Animation/TimeStretchCurve.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/TimeStretchCurve.cpp |
int32 BinarySearchMarkerIndex
&40;
float InPosition,
const TArray< float > & InMarkerPositions
&41; const
Remarks
Find marker index that bookends supplied position, using supplied markers, doing a binary search to find match. Most steps taken are Log2(N).