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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FStreamingAnimationData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimationStreaming.h |
Include | #include "Animation/AnimationStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationStreaming.cpp |
void BeginPendingRequests
&40;
const TArray< uint32 > & IndicesToLoad,
const TArray< uint32 > & IndicesToFree
&41;
Remarks
Kicks off any pending requests