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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h |
| Include | #include "Animation/AnimBlueprintGeneratedClass.h" |
Syntax
struct FStateMachineStateDebugData
Remarks
Represents the debugging information for a single state within a state machine.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | ElapsedTime | The time that this state has been active (only valid if this is the current state) | |
| int32 | StateIndex | The index of the state. | |
| int32 | StateMachineIndex | The index of the state machine. | |
| float | Weight | The last recorded weight for this state. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStateMachineStateDebugData
(
int32 InStateMachineIndex, |