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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FSocketReference
Syntax
UPROPERTY (EditAnywhere, Category=FSocketReference)
FName SocketName
Remarks
Target socket to look at. Used if LookAtBone is empty. - You can use LookAtLocation if you need offset from this point. That location will be used in their local space.