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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSlotEvaluationPose.h |
| Include | #include "Animation/AnimSlotEvaluationPose.h" |
Syntax
struct FSlotEvaluationPose
Remarks
Helper struct for Slot node pose evaluation.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TEnumAsByte< EAdditiveAnimationType > | AdditiveType | Type of additive for pose | |
| UE::Anim::FStackAttributeContainer | Attributes | ||
| FBlendedCurve | Curve | ||
| FCompactPose | Pose | These Pose/Curve is stack allocator. You should not use it outside of stack. | |
| float | Weight | Weight of pose |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSlotEvaluationPose
(
FSlotEvaluationPose&& InEvaluationPose |
|||
FSlotEvaluationPose
(
const FSlotEvaluationPose& InEvaluationPose |
|||
FSlotEvaluationPose
(
float InWeight, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FSlotEvaluationPose & | operator=
(
const FSlotEvaluationPose& InEvaluationPose |