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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h |
| Include | #include "Animation/SkinWeightProfile.h" |
Syntax
struct FSkinWeightProfileStack
Remarks
An identifier to identify a skin weight profile layer stack. Currently limited to two layers, but can be extended if needed.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TStaticArray< FName, MaxLayerCount > | Layers |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSkinWeightProfileStack
(
ArgTypes&&... Args |
A fancy way of specifying a function with FName argument count between 1 and MaxLayerCount. | ||
FSkinWeightProfileStack
(
const FName InProfileNames |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CopyIntoArray
(
FName OutProfileNames |
||
| FString | GetUniqueId () |
||
| bool | IsEmpty () |
||
| FSkinWeightProfileStack | Normalized () |
Returns a normalized layer stack, such that any empty layers are collapsed. |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FSkinWeightProfileStack& InProfileStack |
||
| FName | operator[]
(
int32 InLayerIndex |
||
| FName & | operator[]
(
int32 InLayerIndex |
||
| bool | operator==
(
const FSkinWeightProfileStack& InProfileStack |
Constants
| Name | Description |
|---|---|
| MaxLayerCount |