Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FTickableObjectBase
- FTickableGameObject
- FSkinWeightProfileManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfileManager.h |
| Include | #include "Animation/SkinWeightProfileManager.h" |
Syntax
class FSkinWeightProfileManager : public FTickableGameObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGraphEventRef | AsyncTask | ||
| TArray< FSetProfileRequest, TInlineAllocator< 4 > > | CanceledRequest | ||
| friend | FSkinWeightProfileManagerAsyncTask | ||
| int32 | LastGamethreadProfileIndex | ||
| TMap< TWeakObjectPtr< USkeletalMesh >, int32 > | PendingMeshes | ||
| TArray< FSetProfileRequest > | PendingSetProfileRequests | ||
| FSkinWeightProfileManagerTickFunction | TickFunction | ||
| TWeakObjectPtr< UWorld > | WeakWorld |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSkinWeightProfileManager
(
UWorld* InWorld |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CancelSkinWeightProfileRequest
(
UObject* Requester |
||
| void | CleanupRequest
(
const FSetProfileRequest& Request |
||
| void | DoTick
(
float DeltaTime, |
||
| FSkinWeightProfileManager * | |||
| void | OnPreWorldFinishDestroy
(
UWorld* World |
||
| void | OnShutdown () |
||
| void | OnStartup () |
||
| void | OnWorldBeginTearDown
(
UWorld* World |
||
| void | OnWorldCleanup
(
UWorld* World, |
||
| void | OnWorldInit
(
UWorld* World, |
||
| void | RequestSkinWeightProfile
(
FName InProfileName, |
Overridden from FTickableGameObject
| Type | Name | Description | |
|---|---|---|---|
| bool | Used to determine whether the object should be ticked in the editor. | ||
| bool | Used to determine if an object should be ticked when the game is paused. |
Overridden from FTickableObjectBase
| Type | Name | Description | |
|---|---|---|---|
| TStatId | GetStatId () |
Return the stat id to use for this tickable | |
| bool | IsTickable () |
Virtual that can be overloaded by the inheriting class. | |
| void | Tick
(
float DeltaTime |
Pure virtual that must be overloaded by the inheriting class. |
Constants
| Name | Description |
|---|---|
| WorldManagers |