Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h |
| Include | #include "Animation/SkinWeightProfile.h" |
Syntax
struct FSkinWeightProfileInfo
Remarks
Structure storing user facing properties, and is used to identify profiles at the SkeletalMesh level
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPerPlatformBool | DefaultProfile | Whether or not this Profile should be considered the Default loaded for specific LODs rather than the original Skin Weights of the Skeletal Mesh | |
| FPerPlatformInt | DefaultProfileFromLODIndex | When DefaultProfile is set any LOD below this LOD Index will override the Skin Weights of the Skeletal Mesh with the Skin Weights from this Profile | |
| FName | Name | Name of the Skin Weight Profile | |
| TMap< int32, FString > | PerLODSourceFiles |