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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FSkeletonToMeshLinkup
Syntax
UPROPERTY ()
TArray < int32 > MeshToSkeletonTable
Remarks
Mapping table. Size must be same as size of ref pose (not bone tree). No index should be more than the number of bones in this skeletalmesh -1 indicates no match for this bone - will be ignored.