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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FSkeletonRemappingRegistry
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/SkeletonRemappingRegistry.h |
| Include | #include "Animation/SkeletonRemappingRegistry.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/SkeletonRemappingRegistry.cpp |
void RefreshMappings
(
const USkeleton * InSkeleton
)
Remarks
Refresh any existing mappings that the supplied skeleton is used with.