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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FSkeletonRemapping
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/SkeletonRemapping.h |
| Include | #include "Animation/SkeletonRemapping.h" |
FTransform RetargetBoneTransformToTargetSkeleton
&40;
int32 TargetSkeletonBoneIndex,
const FTransform & SourceTransform
&41; const
Remarks
Get the specified bone transform retargeted from the source skeleton onto the target skeleton, corrected for differences between source and target rest poses Transform mapped onto the target skeleton
Parameters
| Name | Description |
|---|---|
| TargetSkeletonBoneIndex | Skeleton bone index on the target skeleton |
| SourceTransform | Bone transform from the corresponding bone on the source skeleton |