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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FSkeletonRemapping
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/SkeletonRemapping.h |
| Include | #include "Animation/SkeletonRemapping.h" |
FQuat RetargetAdditiveRotationToTargetSkeleton
(
int32 TargetSkeletonBoneIndex,
const FQuat & SourceRotation
) const
Remarks
Get the specified additive rotation retargeted from the source skeleton onto the target skeleton, corrected for differences between source and target rest poses Rotation mapped onto the target skeleton
Parameters
| Name | Description |
|---|---|
| TargetSkeletonBoneIndex | Skeleton bone index on the target skeleton |
| SourceRotation | Bone rotation from the corresponding bone on the source skeleton |