Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/SkeletalMeshVertexAttribute.h |
| Include | #include "Animation/SkeletalMeshVertexAttribute.h" |
Syntax
struct FSkeletalMeshVertexAttributeInfo
Remarks
A structure to store user-controllable settings for attributes
Variables
| Type | Name | Description | |
|---|---|---|---|
| ESkeletalMeshVertexAttributeDataType | DataType | The data type to store the vertex data as for rendering | |
| FPerPlatformBool | EnabledForRender | Whether this vertex attribute should be included in the render data. | |
| FName | Name | The name of the vertex attribute |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | Returns the name to use for this attribute when | ||
| bool | Returns true if this attribute is enabled for rendering on this platform |