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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/SkeletalMeshVertexAttribute.h |
| Include | #include "Animation/SkeletalMeshVertexAttribute.h" |
Syntax
struct FSkeletalMeshModelVertexAttribute
Remarks
Editor-only representation, stored in FSkeletalMeshLODModel
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | ComponentCount | The per vertex component count. Only a range of 1-4 is allowed. | |
| ESkeletalMeshVertexAttributeDataType | DataType | How the data should be encoded for rendering | |
| TArray< float > | Values | The per-vertex value data, where each vertex has ComponentCount number of values. |