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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FRootMotionReset
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
Include | #include "Animation/AnimCompressionTypes.h" |
void ResetRootBoneForRootMotion
&40;
FTransform & BoneTransform,
const FBoneContainer & RequiredBones
&41; const