Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompositeBase.h |
Include | #include "Animation/AnimCompositeBase.h" |
Syntax
struct FRootMotionExtractionStep
Remarks
Struct defining a RootMotionExtractionStep. When extracting RootMotion we can encounter looping animations (wrap around), or different animations. We break those up into different steps, to help with RootMotion extraction, as we can only extract a contiguous range per AnimSequence.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TObjectPtr< UAnimSequence > | AnimSequence | AnimSequence ref |
![]() |
float | EndPosition | End position to extract root motion to. |
![]() |
float | StartPosition | Start position to extract root motion from. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
FRootMotionExtractionStep
(
UAnimSequence* InAnimSequence, |