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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include | #include "Animation/Skeleton.h" |
Syntax
USTRUCT ()
struct FReferencePose
Remarks
This is a mapping table between bone in a particular skeletal mesh and bone of this skeleton set.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | PoseName | ||
| TArray< FTransform > | ReferencePose | ||
| TSoftObjectPtr< USkeletalMesh > | SourceReferenceMesh |