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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FRawCurveTracks
Syntax
TArray< FVectorCurve > VectorCurves
Remarks
: Currently VectorCurves are not evaluated or used for anything else but transient data for modifying bone track Note that it doesn't have UPROPERTY tag yet. In the future, we'd like this to be serialized, but not for now