Navigation API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation References Module Engine Header /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h Include #include "Animation/AnimTypes.h" Syntax USTRUCT (BlueprintType ) struct FRawAnimSequenceTrack Copy full snippetUSTRUCT (BlueprintType ) struct FRawAnimSequenceTrack Remarks Raw keyframe data for one track.Each array will contain either NumFrames elements or 1 element. One element is used as a simple compression scheme where if all keys are the same, they'll be reduced to 1 key that is constant over the entire sequence. Variables Type Name Description TArray< FVector3f > PosKeys Position keys. TArray< FQuat4f > RotKeys Rotation keys. TArray< FVector3f > ScaleKeys Scale keys. Functions Type Name Description bool ContainsNaN () bool Serialize ( FArchive& Ar ) Constants Name Description SingleKeySize