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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FPreviewAssetAttachContainer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/PreviewAssetAttachComponent.h |
| Include | #include "Animation/PreviewAssetAttachComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/PreviewAssetAttachComponent.cpp |
UObject * GetAttachedObjectByAttachName
(
FName AttachName
) const
Remarks
Grab the asset (if any) attached at the place given UObject or NULL if nothing is attached at that location.
Parameters
| Name | Description |
|---|---|
| AttachName | The name of the attach point (Bone name or socket name) to look for an asset |