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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FPerBoneInterpolation
Syntax
float InterpolationSpeedPerSec
Remarks
If greater than zero, this is the speed at which the sample weights are allowed to change for this specific bone.
A speed of 1 means a sample weight can change from zero to one (or one to zero) in one second. A speed of 2 means that this would take half a second.
Smaller values mean slower adjustments of the sample weights, and thus more smoothing. However, a value of zero disables this smoothing entirely.
If set, the value overrides the overall Sample Weight Speed which will no longer affect this bone.