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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Type
typedef TBaseDelegate_ThreeParams< void, const struct FAnimNode_StateMachine &, int32 , int32 > FOnGraphStateChanged
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include | #include "Animation/AnimInstance.h" |
Remarks
Delegate that native code can hook into to handle state entry/exit