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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FNodeDataId > API/Runtime/Engine/Animation/FNodeDataId/__ctor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeData.h |
| Include | #include "Animation/AnimNodeData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNodeData.cpp |
FNodeDataId
&40;
FName InPropertyName,
const FAnimNode_Base &42; InNode,
const UScriptStruct &42; InNodeStruct
&41;
Remarks
Construct from a property name and struct.