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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include | #include "Animation/AnimInstance.h" |
Syntax
struct FNativeStateBinding
Remarks
Binding allowing native notification of state changes
Variables
Type | Name | Description | |
---|---|---|---|
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FName | BindingName | Name of this binding |
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FName | MachineName | State machine to bind to |
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FOnGraphStateChanged | NativeStateDelegate | Delegate to use when checking transition |
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FName | StateName | State to bind to |
Constructors
Type | Name | Description | |
---|---|---|---|
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FNativeStateBinding
(
const FName& InMachineName, |