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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FNamedValueArrayUtils
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/NamedValueArray.h |
| Include | #include "Animation/NamedValueArray.h" |
template<typename AllocatorType0, typename ElementType0, typename AllocatorType1, typename ElementType1, typename ValuePredicateType>
static void Intersection
&40;
const TNamedValueArray< AllocatorType0, ElementType0 > & InNamedValues0,
const TNamedValueArray< AllocatorType1, ElementType1 > & InNamedValues1,
const ValuePredicateType & InValuePredicate
&41;
Remarks
Calls predicate on all matching elements in the two passed-in value arrays. ValuePredicateType is a function of signature: (const ElementType0& InElement0, const ElementType1& InElement1) -> void