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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/MorphTarget.h |
Include | #include "Animation/MorphTarget.h" |
Syntax
struct FMorphTargetLODModel
Remarks
Mesh data for a single LOD model of a morph target
Variables
Type | Name | Description | |
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bool | bGeneratedByEngine | Is this LOD generated by reduction setting |
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int32 | NumBaseMeshVerts | Number of original verts in the base mesh |
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int32 | NumVertices | Number of elements in Vertices array. This property is set at runtime and is not serialized. |
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TArray< int32 > | SectionIndices | List of sections this morph is used |
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TArray< FMorphTargetDelta > | Vertices | Vertex data for a single LOD morph mesh |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | ||
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void | Reset () |