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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FInterpolationParameter
Syntax
UPROPERTY (EditAnywhere, DisplayName="Smoothing Time", Category=Parameter, Meta=(ClampMin="0"))
float InterpolationTime
Remarks
Smoothing Time used to move smoothly across the blendpsace from the current parameters to the target parameters. The different Smoothing Types will treat this in different ways, but in general a value of zero will disable all smoothing, and larger values will smooth more.