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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h |
| Include | #include "Animation/SkinWeightProfile.h" |
Syntax
struct FImportedSkinWeightProfileData
Remarks
Editor only representation of a Skin Weight profile, stored as part of FSkeletalMeshLODModel, used as a base for generating the runtime version (FSkeletalRenderDataSkinWeightProfilesData)
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FRawSkinWeight > | SkinWeights | ||
| TArray< SkeletalMeshImportData::FVertInfluence > | SourceModelInfluences | This is the result of the imported data before the chunking We use this data every time we need to re-chunk the skeletal mesh |