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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h |
Include | #include "Animation/SkinWeightProfile.h" |
Syntax
struct FImportedSkinWeightProfileData
Remarks
Editor only representation of a Skin Weight profile, stored as part of FSkeletalMeshLODModel, used as a base for generating the runtime version (FSkeletalRenderDataSkinWeightProfilesData)
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FRawSkinWeight > | SkinWeights | |
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TArray< SkeletalMeshImportData::FVertInfluence > | SourceModelInfluences | This is the result of the imported data before the chunking We use this data every time we need to re-chunk the skeletal mesh |