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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FGraphTraversalCounter
Deprecated * Use the specific WasSynchronizedLast* functions to determine sync state
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
Include | #include "Animation/AnimTypes.h" |
bool WasSynchronizedInTheLastFrame
&40;
const FGraphTraversalCounter & InMasterCounter
&41; const