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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FGraphTraversalCounter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
| Include | #include "Animation/AnimTypes.h" |
bool WasSynchronizedCounter
(
const FGraphTraversalCounter & InOtherCounter
) const
Remarks
Check if this counter is either synchronized with another or is one update behind