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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FGraphTraversalCounter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
Include | #include "Animation/AnimTypes.h" |
bool WasSynchronizedCounter
&40;
const FGraphTraversalCounter & InOtherCounter
&41; const
Remarks
Check if this counter is either synchronized with another or is one update behind