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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FGraphTraversalCounter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
Include | #include "Animation/AnimTypes.h" |
void SetMaxSkippedFrames
&40;
int16 InMaxSkippedFrames
&41;
Remarks
Sets the number of expected frames to be skipped by URO