Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation > FGraphTraversalCounter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
Include | #include "Animation/AnimTypes.h" |
bool IsSynchronized_Frame
&40;
const FGraphTraversalCounter & InOtherCounter
&41; const
Remarks
Check whether this counter and another were synchronized on the same global frame