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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FFloatCurve
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCurveTypes.h |
Include | #include "Animation/AnimCurveTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCurveTypes.cpp |
void CopyCurve
&40;
const FFloatCurve & SourceCurve
&41;
Remarks
We don't want to have = operator. This only copies curves, but leaving naming and everything else intact.