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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FExposedValueHandler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/ExposedValueHandler.h |
Include | #include "Animation/ExposedValueHandler.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/ExposedValueHandler.cpp |
void Initialize
&40;
UClass &42; InClass,
const FPropertyAccessLibrary & InPropertyAccessLibrary
&41;
Remarks
Bind copy records and cache UFunction if necessary.