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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCurveMetadata.h |
Include | #include "Animation/AnimCurveMetadata.h" |
Syntax
struct FCurveMetaData
Remarks
Curve Meta Data for each name Unfortunately this should be linked to FName, but no GUID because we don't have GUID in run-time We only add this if anything changed, by default, it is attribute curve
Variables
Type | Name | Description | |
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TArray< FBoneReference > | LinkedBones | Connected bones to this meta data |
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uint8 | MaxLOD | Max LOD (lowest LOD) to evaluate this. -1 means it will evaluate all the time. |
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FAnimCurveType | Type | Curve type flags |
Constructors
Type | Name | Description | |
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