Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation > FCompressionMemorySummary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h |
Include | #include "Animation/AnimCompress.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp |
void GatherPostCompressionStats
&40;
const FCompressedAnimSequence & CompressedData,
const TArray< FBoneData > & BoneData,
const FName AnimFName,
double CompressionTime,
bool bInPerformedCompression
&41;