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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FCompressedAnimSequence
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include | #include "Animation/AnimCompressionTypes.h" |
UE_NONCOPYABLE
(
FCompressedAnimSequence
)
Remarks
Version of TrackToSkeletonMapTable for the compressed tracks. Due to baking additive data we can end up with a different amount of tracks to the original raw animation and so we must index into the compressed data using this