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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FCompressedAnimSequence
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include | #include "Animation/AnimCompressionTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp |
void SerializeCompressedData
(
FArchive & Ar,
bool bDDCData,
UObject * DataOwner,
USkeleton * Skeleton,
UAnimBoneCompressionSettings * BoneCompressionSettings,
UAnimCurveCompressionSettings * CurveCompressionSettings,
bool bCanUseBulkData
)