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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FCompressedAnimSequence
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
Include | #include "Animation/AnimCompressionTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp |
void SerializeCompressedData
&40;
FArchive & Ar,
bool bDDCData,
UObject &42; DataOwner,
USkeleton &42; Skeleton,
UAnimBoneCompressionSettings &42; BoneCompressionSettings,
UAnimCurveCompressionSettings &42; CurveCompressionSettings,
bool bCanUseBulkData
&41;