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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FCompressedAnimSequence
Syntax
TArray< struct FTrackToSkeletonMap > CompressedTrackToSkeletonMapTable
Remarks
Version of TrackToSkeletonMapTable for the compressed tracks. Due to baking additive data we can end up with a different amount of tracks to the original raw animation and so we must index into the compressed data using this