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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
Include | #include "Animation/AnimCompressionTypes.h" |
Syntax
struct FCancelCompressionSignal
Remarks
Mechanism for cancelling in flight compression.
Constructors
Type | Name | Description | |
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FCancelCompressionSignal
(
const FCancelCompressionSignal& |
Functions
Type | Name | Description | |
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void | Cancel () |
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bool | IsCancelled () |
Operators
Type | Name | Description | |
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FCancelCompressionSignal & | operator=
(
const FCancelCompressionSignal& Other |