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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/CachedAnimData.h |
| Include | #include "Animation/CachedAnimData.h" |
Syntax
USTRUCT (BlueprintType )
struct FCachedAnimAssetPlayerData
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | StateMachineName | Name of StateMachine State is in | |
| FName | StateName | Name of State to Cache |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | GetAssetPlayerTime
(
UAnimInstance& InAnimInstance |
||
| float | GetAssetPlayerTimeRatio
(
UAnimInstance& InAnimInstance |